It is a game about an engineer from the future who must survive on a limited supply of resources and in a limited time to ensure his family's survival. The machines run the future. Working together with other survivors, the player named engineer needs to gather, create, build, and defend his lair and land to allow the family to make the necessary resources to rebuild a series of planet security systems that would facilitate the construction of one of the survival theories and test the system on the end of the world.
If engineers can survive the destruction of the Earth, they will need to survive in the depths of space. The engineers will have to raise their families while collecting the remains of the solar system. A challenging technological strategy will be helped along with the choices made in the previous installment or hindered by them. Each player will have to cooperate with the others to gather the mass to escape the remains of the solar system and prevent conflict from destroying all of humanity.
Currently under design as an overarching wrapper that will be the Self_Defense game's game controller and Menu system. It will also be a separate game that could be built into a network of systems to create a Massively Multiplayer Server Backend for the Self_Defence game to trigger off from.